Post by Gion on Mar 13, 2007 20:48:12 GMT -5
Health Items:
Antidote (cures poisoning) = 100
Awakening (wakes Pokemon up)= 250
Blue Flute (special flute to wake Pokemon up)= 250
Burn Heal (heals a burn)= 250
Energy Root (restores alot of HP but very bitter) = 800
Energypowder (restores some HP but very bitter) = 500
Fresh Water (refreshing drink to restore some HP) = 200
Full Heal (cures most status conditions) = 600
Full Restore (cures most status conditions and rejuvinates Pokemon) = 3000
Heal Powder (cures most status conditions but very bitter) = 450
Hyper Potion (restores a lot of HP) = 1200
Ice Heal (thaws out Pokemon) = 250
Lemonade (a refreshing drink to restore some HP) = 350
Max Potion (fully rejuvinates a Pokemon) = 2500
Max Revive (fully revives a Pokemon) = 3000
MooMoo Milk (a refreshing dairy drink to restore some HP) = 800
Paralyze Heal (cures Paralysis) = 200
Potion (restores some HP) = 300
Red Flute (a special flute that disrupts Attraction) = 500
Revival Herb (Revives pokemon but very bitter) = 2800
Revive (revives Pokemon) = 1500
Soda Pop (a refreshing soda that restores some HP) = 300
Super Potion (a potion that restores some HP, more than a Potion) = 700
Yellow Flute (special flute that stops confusion) = 500
Balls:
Dive Ball (Pokeball best used underwater) = 1000
Great Ball (Pokeball with greater catch rate than standard Pokeball) = 600
Luxury Ball (when Pokemon is captured in this ball, it is already friendly towards you) = 1200
Master Ball (The Ultamate Pokeball, it catches without fail) = 150,000
Nest Ball (Ball best used against Pokemon dramatically weaker than yours) = 1000
Net Ball (Pokeball best used against Bug and Water type Pokemon) = 1000
Poke Ball (Standard Pokemon Capturing device) = 200
Premier Ball (A Pokeball with new design, same capture rate as standard Pokeball) = 200
Repeat Ball (Best used on Pokemon that you already have) = 1000
Timer Ball (Longer the battle is drawn out, the better the capture rate for the ball is) = 1000
Ultra Ball (Pokeball with a very high catch rate, better than Great ball) = 1200
Evolution Items:
Fire Stone (a special stone to evolve certain Pokemon) = 2400
Leaf Stone (a special stone to evolve certain Pokemon) = 2400
Moon Stone (a special stone to evolve certain Pokemon) = 3000
Sun Stone (a special stone to evolve certain Pokemon) = 3000
Thunder Stone (a special stone to evolve certain Pokemon) = 2400
Water Stone (a special stone to evolve certain Pokemon) = 2400
Dragon Scale (a peculiar scale from a dragon to help certain Pokemon evolve) = 3000
Deepseascale (a peculiar scale from a fish to help certain Pokemon evolve) = 3000
Deepseatooth (A odd tooth from a creature to help certain Pokemon evolve) = 3000
Kings Rock (a rock shaped like a crown that could make foes flinch, doubles as a method of evolving certain Pokemon) = 3000
Metal Coat (a coat of armor that raises the power of Steel type moves, doubles as a method of evolving certain Pokemon) = 3000
Up-Grade (a computer upgrade from Silph Co. to evolve Porygon) = 2500
Hold Items:
Black Belt (a black karate belt of high prestige, helps boost Fighting attacks power) = 1000
Blackglasses (a cool pair of sunglasses, helps boost Dark type attacks) = 1000
Brightpowder (a powder very reflective to light, lowers the opponets accuracy) = 1500
Charcoal = (burnt wood made of high quality timber, helps boost Fire attacks) = 1000
Choice Band (the decision making band, boosts one attack 50% however it is stuck using that one attack for the duration of the battle) = 2000
Dragon Fang (a sharp fang from a dragon, boosts dragon type attacks) = 1000
Everstone (A strange stone that prevents the Pokemon holding it from evolving) = 1000
Focus Band (a band made of thick cloth to bear down on, it may prevent fainting) = 1000
Hard Stone (a special rock, boosts Rock type moves) = 1000
Lax Incense (a incense that smells bad, lower foes accuracy) = 1500
Leftovers (just a bunch of leftover uneaten food, restores HP every turn) = 1500
Light Ball (a very bright orb, ups PIKACHU's Sp. Atk 50%) = 2000
Lucky Punch (a boxing glove for a chansey, ups Critical Hit Ratio for Chansey) = 2000
Magnet (a odd magnet, boosts Electric type attacks) = 1000
Mental Herb (a odd smelling herb, will snap Pokemon from Attraction) = 1500
Metal Powder (a metallic powder, ups DITTOs defense some) = 2000
Miracle Seed (a seemingly magical seed, boosts Grass type attacks) = 1000
Mystic Water (a special pendant with pure water inside, boosts water type attacks) = 1000
Nevermeltice (a block of ice that never melts, ups Ice type attacks) = 1000
Poison Barb (a stiff wooden, poison infested barb, ups Poison type attacks) = 1000
Quick Claw (an aerodynamic claw, may up first strike ratio) = 1500
Scope Lens (a targeting lens, ups critical hit Ratio) = 2000
Sea Incense (a incense with the same smell as the ocean, ups Water attacks slightly) = 1500
Sharp Beak (a very pointy beak, ups Flying type attacks) = 1000
Shell Bell (a bell made from Shoal Salts and shells, restores HP varying upon damage given to foe) = 1500
Silk Scarf (a very silky, soft scarf, ups Normal Type moves) = 1000
Silverpowder (a powder made of fine silver, ups Bug type attacks) = 1000
Soft Sand (sand of the highest quality, ups Ground type attacks) = 1000
Soul Dew (very rare gem guarded by Latios and Latias) = 2500
Spell Tag (a tag with a curse, ups Ghost type moves) = 1000
Stick (an ordinary stick, ups Farfetche'd Critical Hit ratio) = 1500
Thick Club (a very big bone, ups Cubone's/Marowak's critical hit ratio) = 1500
Twistedsthingy (an ordinary sthingy bent out of proportion by psychic powers, ups psychic type moves) = 1000
White Herb (a relieving herb, restores stats to normal levels when stats are dropped) = 1500
Berries
Cheri (Cures Paralysis) = 100
Chesto (Awakens Pokemon) = 100
Pecha (Cures Poison) = 100
Rawst (Heals Burns) = 100
Aspear (Thaws Pokemon) = 100
Oran (recovers a very small bit of vitality) = 100
Perism (snaps Pokemon from Confusion) = 150
Lum (cures all status anomalies) = 600
Sitrus (recovers a small bit of vitality, more than Oran) = 150
Figy (recovers some vitality, but confuses Pokemon who dont like Spicy flavor) = 200
Wiki (recovers some vitality, but confuses Pokemon who dont like Dry flavor) = 200
Mago (recovers some vitality, but confuses Pokemon who dont like Sweet flavor) = 200
Aguav (recovers some vitality, but confuses Pokemon who dont like Bitter flavor) = 200
Iapapa (recovers some vitality, but confuses Pokemon who dont like Sour flavor) = 200
Leichi (increases ATTACK POWER when Pokemon grows weary) = 3500
Ganlon (increases DEFENSE POWER when Pokemon grows weary) = 3500
Salac (increases SPEED when Pokemon grows weary) = 3500
Petaya (increases SP. ATTACK POWER when Pokemon grows weary) = 3500
Apicot (increases SP. DEFENSE POWER when Pokemon grows weary) = 3500
Lansat (increases CRITICAL HIT RATIO when Pokemon grows weary) = 10000
Starf (increases a RANDOM STAT SHARPLY when Pokemon grows weary) = 10000
Eggant (snaps Pokemon from attraction) = 7500
Ginema (returns lowered stat to normal) = 7500
Antidote (cures poisoning) = 100
Awakening (wakes Pokemon up)= 250
Blue Flute (special flute to wake Pokemon up)= 250
Burn Heal (heals a burn)= 250
Energy Root (restores alot of HP but very bitter) = 800
Energypowder (restores some HP but very bitter) = 500
Fresh Water (refreshing drink to restore some HP) = 200
Full Heal (cures most status conditions) = 600
Full Restore (cures most status conditions and rejuvinates Pokemon) = 3000
Heal Powder (cures most status conditions but very bitter) = 450
Hyper Potion (restores a lot of HP) = 1200
Ice Heal (thaws out Pokemon) = 250
Lemonade (a refreshing drink to restore some HP) = 350
Max Potion (fully rejuvinates a Pokemon) = 2500
Max Revive (fully revives a Pokemon) = 3000
MooMoo Milk (a refreshing dairy drink to restore some HP) = 800
Paralyze Heal (cures Paralysis) = 200
Potion (restores some HP) = 300
Red Flute (a special flute that disrupts Attraction) = 500
Revival Herb (Revives pokemon but very bitter) = 2800
Revive (revives Pokemon) = 1500
Soda Pop (a refreshing soda that restores some HP) = 300
Super Potion (a potion that restores some HP, more than a Potion) = 700
Yellow Flute (special flute that stops confusion) = 500
Balls:
Dive Ball (Pokeball best used underwater) = 1000
Great Ball (Pokeball with greater catch rate than standard Pokeball) = 600
Luxury Ball (when Pokemon is captured in this ball, it is already friendly towards you) = 1200
Master Ball (The Ultamate Pokeball, it catches without fail) = 150,000
Nest Ball (Ball best used against Pokemon dramatically weaker than yours) = 1000
Net Ball (Pokeball best used against Bug and Water type Pokemon) = 1000
Poke Ball (Standard Pokemon Capturing device) = 200
Premier Ball (A Pokeball with new design, same capture rate as standard Pokeball) = 200
Repeat Ball (Best used on Pokemon that you already have) = 1000
Timer Ball (Longer the battle is drawn out, the better the capture rate for the ball is) = 1000
Ultra Ball (Pokeball with a very high catch rate, better than Great ball) = 1200
Evolution Items:
Fire Stone (a special stone to evolve certain Pokemon) = 2400
Leaf Stone (a special stone to evolve certain Pokemon) = 2400
Moon Stone (a special stone to evolve certain Pokemon) = 3000
Sun Stone (a special stone to evolve certain Pokemon) = 3000
Thunder Stone (a special stone to evolve certain Pokemon) = 2400
Water Stone (a special stone to evolve certain Pokemon) = 2400
Dragon Scale (a peculiar scale from a dragon to help certain Pokemon evolve) = 3000
Deepseascale (a peculiar scale from a fish to help certain Pokemon evolve) = 3000
Deepseatooth (A odd tooth from a creature to help certain Pokemon evolve) = 3000
Kings Rock (a rock shaped like a crown that could make foes flinch, doubles as a method of evolving certain Pokemon) = 3000
Metal Coat (a coat of armor that raises the power of Steel type moves, doubles as a method of evolving certain Pokemon) = 3000
Up-Grade (a computer upgrade from Silph Co. to evolve Porygon) = 2500
Hold Items:
Black Belt (a black karate belt of high prestige, helps boost Fighting attacks power) = 1000
Blackglasses (a cool pair of sunglasses, helps boost Dark type attacks) = 1000
Brightpowder (a powder very reflective to light, lowers the opponets accuracy) = 1500
Charcoal = (burnt wood made of high quality timber, helps boost Fire attacks) = 1000
Choice Band (the decision making band, boosts one attack 50% however it is stuck using that one attack for the duration of the battle) = 2000
Dragon Fang (a sharp fang from a dragon, boosts dragon type attacks) = 1000
Everstone (A strange stone that prevents the Pokemon holding it from evolving) = 1000
Focus Band (a band made of thick cloth to bear down on, it may prevent fainting) = 1000
Hard Stone (a special rock, boosts Rock type moves) = 1000
Lax Incense (a incense that smells bad, lower foes accuracy) = 1500
Leftovers (just a bunch of leftover uneaten food, restores HP every turn) = 1500
Light Ball (a very bright orb, ups PIKACHU's Sp. Atk 50%) = 2000
Lucky Punch (a boxing glove for a chansey, ups Critical Hit Ratio for Chansey) = 2000
Magnet (a odd magnet, boosts Electric type attacks) = 1000
Mental Herb (a odd smelling herb, will snap Pokemon from Attraction) = 1500
Metal Powder (a metallic powder, ups DITTOs defense some) = 2000
Miracle Seed (a seemingly magical seed, boosts Grass type attacks) = 1000
Mystic Water (a special pendant with pure water inside, boosts water type attacks) = 1000
Nevermeltice (a block of ice that never melts, ups Ice type attacks) = 1000
Poison Barb (a stiff wooden, poison infested barb, ups Poison type attacks) = 1000
Quick Claw (an aerodynamic claw, may up first strike ratio) = 1500
Scope Lens (a targeting lens, ups critical hit Ratio) = 2000
Sea Incense (a incense with the same smell as the ocean, ups Water attacks slightly) = 1500
Sharp Beak (a very pointy beak, ups Flying type attacks) = 1000
Shell Bell (a bell made from Shoal Salts and shells, restores HP varying upon damage given to foe) = 1500
Silk Scarf (a very silky, soft scarf, ups Normal Type moves) = 1000
Silverpowder (a powder made of fine silver, ups Bug type attacks) = 1000
Soft Sand (sand of the highest quality, ups Ground type attacks) = 1000
Soul Dew (very rare gem guarded by Latios and Latias) = 2500
Spell Tag (a tag with a curse, ups Ghost type moves) = 1000
Stick (an ordinary stick, ups Farfetche'd Critical Hit ratio) = 1500
Thick Club (a very big bone, ups Cubone's/Marowak's critical hit ratio) = 1500
Twistedsthingy (an ordinary sthingy bent out of proportion by psychic powers, ups psychic type moves) = 1000
White Herb (a relieving herb, restores stats to normal levels when stats are dropped) = 1500
Berries
Cheri (Cures Paralysis) = 100
Chesto (Awakens Pokemon) = 100
Pecha (Cures Poison) = 100
Rawst (Heals Burns) = 100
Aspear (Thaws Pokemon) = 100
Oran (recovers a very small bit of vitality) = 100
Perism (snaps Pokemon from Confusion) = 150
Lum (cures all status anomalies) = 600
Sitrus (recovers a small bit of vitality, more than Oran) = 150
Figy (recovers some vitality, but confuses Pokemon who dont like Spicy flavor) = 200
Wiki (recovers some vitality, but confuses Pokemon who dont like Dry flavor) = 200
Mago (recovers some vitality, but confuses Pokemon who dont like Sweet flavor) = 200
Aguav (recovers some vitality, but confuses Pokemon who dont like Bitter flavor) = 200
Iapapa (recovers some vitality, but confuses Pokemon who dont like Sour flavor) = 200
Leichi (increases ATTACK POWER when Pokemon grows weary) = 3500
Ganlon (increases DEFENSE POWER when Pokemon grows weary) = 3500
Salac (increases SPEED when Pokemon grows weary) = 3500
Petaya (increases SP. ATTACK POWER when Pokemon grows weary) = 3500
Apicot (increases SP. DEFENSE POWER when Pokemon grows weary) = 3500
Lansat (increases CRITICAL HIT RATIO when Pokemon grows weary) = 10000
Starf (increases a RANDOM STAT SHARPLY when Pokemon grows weary) = 10000
Eggant (snaps Pokemon from attraction) = 7500
Ginema (returns lowered stat to normal) = 7500