Post by Gion on Mar 14, 2007 23:20:35 GMT -5
G/S/C TM/HMs
TM name Description Type Power Accuracy
TM01
Dynamicpunch Whenever it hits, it always confuses opponent Fighting 100 50
TM02
Headbutt 30% chance of opponent flinching, knocks Pokemon out of trees when used out of battle Normal 70 100
TM03
Curse If used by ghost type, cuts HP in half and hurts opponent each turn, if used by non-ghost type, cuts speed and raises attack and defense - -
TM04
Rollout Attacks for 5 turns, power doubles each turn until it misses Rock 30 90
TM05
Roar Ends battles with wild pokemon, or forces opponent to switch Pokemon Normal - 100
TM06
Toxic Poisons opponent badly, poison damage increases each turn Poison - 85
TM07
Zap Cannon If it hits, it always paralyzes opponent Electric 100 50
TM08
Rock Smash Reduces opponents defense, smashes rocks out of battle Rock 20 100
TM09
Psych Up If opponent uses a move that has a beneficial effect, that move also affects your Pokemon Normal - -
TM10
Hidden Power The type and power of this attack changes depending on which Pokémon uses it Normal - 100
TM11
Sunny Day Raises power of fire attacks for five turns Fire - -
TM12
Sweet Scent Reduces opponent's evasion, attracts wild pokemon when used out of battle Normal - 100
TM13
Snore Can use only while asleep, opponent flinches 30% of the time Normal 40 100
TM14
Blizzard 10% chance of freezing opponent Ice 120 70
TM15
Hyper Beam Can't do anything on turn after attack Normal 150 90
TM16
Icy Wind 10% chance of reducing opponent's speed Ice 55 95
TM17
Protect Protects from any attack, if used repeatedly, success percentage decreases Normal - -
TM18
Rain Dance Raises power of water-type attacks for five turns Water - -
TM19
Giga Drain Half of the energy drained from opponent is used to refill your HP Grass 60 100
TM20
Endure User survives any attack with one HP left. If used repeatedly, success percentage decreases Normal - -
TM21
Frustration Attack power is increased depending on how unhappy the user is Normal - 100
TM22
Solarbeam Charge first turn, attack 2nd turn Grass 120 100
TM23
Iron Tail 30% chance of reducing opponents defense Steel 100 75
TM24
Dragonbreath 30% chance of paralyzing opponent Dragon 60 100
TM25
Thunder 30% chance of paralyzing opponent Electric 120 70
TM26
Earthquake No special properties Ground 100 100
TM27
Return Attack power increases depending on how happy user is Normal - 100
TM28
Did Attack on second turn, teleports from cave when used outside of battle Ground 60 100
TM29
Psychic 20% chance of reducing opponent's special defense Psychic 90 100
TM30
Shadow Ball 20% chance of reducing opponent's special defense Ghost 80 100
TM31
Mud-Slap Reduces opponent's accuracy Ground 20 100
TM32
Double Team Raises Evasion Normal - -
TM33
Ice Punch 10% chance of freezing opponent Ice 75 100
TM34
Swagger Confuses opponent and greatly raises opponent's attack Normal - 90
TM35
Sleep Talk Can only be used while asleep, randomly uses one of user's moves Normal - -
TM36
Sludge Bomb 30% chance of poisoning opponent Poison 90 100
TM37
Sandstorm Hurts both pokemon each turn except for Rock, Ground and Steel types Rock - -
TM38
Fire Blast 10% chance of burning opponent Fire 120 85
TM39
Swift Never misses (even when opponent uses fly/dig, etc) Normal 60 -
TM40
Defense Curl Raises user's defense Normal - -
TM41
Thunderpunch 10% chance of paralyzing opponent Electric 75 100
TM42
Dream Eater Can only be used while opponent is asleep. Uses half of HP taken from opponent to heal user Psychic 100 100
TM43
Detect Protects from any attack, if used repeatedly, success percentage decreases Fighting - -
TM44
Rest Puts user to sleep for two turns but completely refills HP Psychic - -
TM45
Attract Prevents Pokémon of opposite sex from attacking 50% of the time Normal - 100
TM46
Thief Steals any items a wild Pokémon may be holding Dark 40 100
TM47
Steel Wing 10% chance of raising user's defense Steel 70 90
TM48
Fire Punch 10% chance of burning opponent Fire 75 100
TM49
Fury Cutter If used continuously, power will double until attack misses Bug 10 95
TM50
Nightmare Can only be used while opponent is asleep, hurts opponent every turn Ghost - 100
HM01
Cut No special properties, cuts small trees when used out of battle Normal 50 95
HM02
Fly 2nd turn attack, can fly to areas you have visited before when used out of battle Flying 70 95
HM03
Surf No special properties, can surf on water when used out of battle Water 95 100
HM04
Strength No special properties, allows you to push rocks when used out of battle Normal 80 100
HM05
Flash Reduces opponent's accuracy, can light up dark caves when used out of battle Normal - 70
HM06
Whirlpool Traps opponent for 3~5 turns, clears whirlpools when used out of battle Water 15 70
HM07
Waterfall No special properties, can swim up waterfalls when used out of battle Water 80 100
R/S TMs/HMs
TM name Description Type Power Accuracy
TM01
Focus Punch Attacks after 2 turns Fighting 150 100%
TM02
Dragon Claw No special properties Dragon 80 100%
TM03
Water Pulse 20% chance of confusion Water 60 100%
TM04
Calm Mind Raises Special Attack and Special defense Psychic - -
TM05
Roar Makes wild Pokemon flee/forces opponent to switch Pokemon Normal - -
TM06
Toxic Opponent becomes badly poisoned, poison damage increases each turn Poison - 85%
TM07
Hail Damages non-ice Pokemon for five turns Ice - -
TM08
Bulk Up Raises attack and defense Fighting - -
TM09
Bullet Seed Hits opponent 2-5 times Grass 10 100%
TM10
Hidden Power Power and type varies with the Pokemon that uses it Normal 70 100%
TM11
Sunny Day Raises the power of fire moves for 5 turns, lets you use Solarbeam without charging. Fire - -
TM12
Taunt Only lets opponent use attacking moves Dark - 100%
TM13
Ice Beam Has a 10% chance of freezing Ice 95 100%
TM14
Blizzard Has a 10% chance of freezing Ice 120 75%
TM15
Hyper Beam Recharge 1 turn after attacking Normal 150 95%
TM16
Light Screen Opponent's special attacks weakened for 5 turns Psychic - -
TM17
Protect Protects user from all damage but can't be used several times Normal - -
TM18
Rain Dance Boosts water attacks for 5 turns, gives Thunder 100% accuracy Water - -
TM19
Giga Drain Uses half the HP taken from opponent to heal user Grass 60 100%
TM20
Safeguard User's status is protected from stat changes Normal - -
TM21
Frustration The more unhappy the user, the stronger the attack Normal 1-120 100%
TM22
Solar Beam Charges for 1 turn before attacking, except when used with Sunny Day Grass 120 100%
TM23
Iron Tail 10% chance of lowering opponent's defense Steel 100 75%
TM24
Thunderbolt 10% chance of paralyzing opponent Electric 95 100%
TM25
Thunder 30% chance of paralyzing opponent Electric 120 70%
TM26
Earthquake No special properties Ground 100 100%
TM27
Return The more the user likes you, the stronger the attack Normal 1-120 100%
TM28
Dig Digs for 1 turn, then attacks Ground 60 100%
TM29
Psychic 10% chance of lowering opponent's special defense Psychic 90 100%
TM30
Shadow Ball 10% chance of lowering special defence Ghost 80 100%
TM31
Brick Breaker Not affected by Light Screen/other defensive attacks Fighting 75 100%
TM32
Double Team Increases evasion Normal - -
TM33
Reflect Attack moves from opponent are weakened for 5 turns Psychic - -
TM34
Shock Wave Never misses Electric 60 100%
TM35
Flamethrower 10% chance of burning opponent Fire 95 100%
TM36
Sludge Bomb 10% of poisoning opponent Poison 90 100%
TM37
Sandstorm Damages non-Ground, Rock, or Steel Pokemon for 5 turns Rock 120 -
TM38
Fire Blast 10% chance of burning opponent Fire - 85%
TM39
Rock Tomb Lowers enemy's speed Rock 50 85%
TM40
Aerial Ace Always hits Flying 60 -
TM41
Torment Prevents enemy from using a move consecutively Dark - 100%
TM42
Facade Does more damage if affected by status ailments Normal 70 100%
TM43
Secret Power 30% chance of afflicting status effect, effect changes according to location Normal 70 100%
TM44
Rest User is put to sleep for 2 turns, but completely refills HP Psychic - -
TM45
Attract Prevents Pokémon of opposite sex from attacking 50% of the time Normal - -
TM46
Thief Steals enemy item (if any) Dark 40 100%
TM47
Steel Wing 10% chance of increasing user's defense Steel 70 90%
TM48
Skill Swap Switches Characteristic with opponent Psychic - 100%
TM49
Snatch Counters opponent's attack Dark - 100%
TM50
Overheat Special Attack halved each time you use this move Fire 140 90%
HM01
Cut Can cut down bushes outside of battle. Normal 50 100%
HM02
Fly Flies into the air on first turn, attacks on second, can fly to different locations out of battle Flying 70 95%
HM03
Surf Can surf out of battle Water 95 100%
HM04
Strength Can move boulders out of battle Normal 80 100%
HM05
Flash Decreases accuracy, can light up dark caves out of battle Normal -- 70%
HM06
Rock Smash Can smash rocks out of battle Fighting 20 100%
HM07
Waterfall Can swim up waterfalls out of battle Water 80 100%
HM08
Dive Dives on first turn, then attacks--can dive underwater out of battle Water 60 100%
TM name Description Type Power Accuracy
TM01
Dynamicpunch Whenever it hits, it always confuses opponent Fighting 100 50
TM02
Headbutt 30% chance of opponent flinching, knocks Pokemon out of trees when used out of battle Normal 70 100
TM03
Curse If used by ghost type, cuts HP in half and hurts opponent each turn, if used by non-ghost type, cuts speed and raises attack and defense - -
TM04
Rollout Attacks for 5 turns, power doubles each turn until it misses Rock 30 90
TM05
Roar Ends battles with wild pokemon, or forces opponent to switch Pokemon Normal - 100
TM06
Toxic Poisons opponent badly, poison damage increases each turn Poison - 85
TM07
Zap Cannon If it hits, it always paralyzes opponent Electric 100 50
TM08
Rock Smash Reduces opponents defense, smashes rocks out of battle Rock 20 100
TM09
Psych Up If opponent uses a move that has a beneficial effect, that move also affects your Pokemon Normal - -
TM10
Hidden Power The type and power of this attack changes depending on which Pokémon uses it Normal - 100
TM11
Sunny Day Raises power of fire attacks for five turns Fire - -
TM12
Sweet Scent Reduces opponent's evasion, attracts wild pokemon when used out of battle Normal - 100
TM13
Snore Can use only while asleep, opponent flinches 30% of the time Normal 40 100
TM14
Blizzard 10% chance of freezing opponent Ice 120 70
TM15
Hyper Beam Can't do anything on turn after attack Normal 150 90
TM16
Icy Wind 10% chance of reducing opponent's speed Ice 55 95
TM17
Protect Protects from any attack, if used repeatedly, success percentage decreases Normal - -
TM18
Rain Dance Raises power of water-type attacks for five turns Water - -
TM19
Giga Drain Half of the energy drained from opponent is used to refill your HP Grass 60 100
TM20
Endure User survives any attack with one HP left. If used repeatedly, success percentage decreases Normal - -
TM21
Frustration Attack power is increased depending on how unhappy the user is Normal - 100
TM22
Solarbeam Charge first turn, attack 2nd turn Grass 120 100
TM23
Iron Tail 30% chance of reducing opponents defense Steel 100 75
TM24
Dragonbreath 30% chance of paralyzing opponent Dragon 60 100
TM25
Thunder 30% chance of paralyzing opponent Electric 120 70
TM26
Earthquake No special properties Ground 100 100
TM27
Return Attack power increases depending on how happy user is Normal - 100
TM28
Did Attack on second turn, teleports from cave when used outside of battle Ground 60 100
TM29
Psychic 20% chance of reducing opponent's special defense Psychic 90 100
TM30
Shadow Ball 20% chance of reducing opponent's special defense Ghost 80 100
TM31
Mud-Slap Reduces opponent's accuracy Ground 20 100
TM32
Double Team Raises Evasion Normal - -
TM33
Ice Punch 10% chance of freezing opponent Ice 75 100
TM34
Swagger Confuses opponent and greatly raises opponent's attack Normal - 90
TM35
Sleep Talk Can only be used while asleep, randomly uses one of user's moves Normal - -
TM36
Sludge Bomb 30% chance of poisoning opponent Poison 90 100
TM37
Sandstorm Hurts both pokemon each turn except for Rock, Ground and Steel types Rock - -
TM38
Fire Blast 10% chance of burning opponent Fire 120 85
TM39
Swift Never misses (even when opponent uses fly/dig, etc) Normal 60 -
TM40
Defense Curl Raises user's defense Normal - -
TM41
Thunderpunch 10% chance of paralyzing opponent Electric 75 100
TM42
Dream Eater Can only be used while opponent is asleep. Uses half of HP taken from opponent to heal user Psychic 100 100
TM43
Detect Protects from any attack, if used repeatedly, success percentage decreases Fighting - -
TM44
Rest Puts user to sleep for two turns but completely refills HP Psychic - -
TM45
Attract Prevents Pokémon of opposite sex from attacking 50% of the time Normal - 100
TM46
Thief Steals any items a wild Pokémon may be holding Dark 40 100
TM47
Steel Wing 10% chance of raising user's defense Steel 70 90
TM48
Fire Punch 10% chance of burning opponent Fire 75 100
TM49
Fury Cutter If used continuously, power will double until attack misses Bug 10 95
TM50
Nightmare Can only be used while opponent is asleep, hurts opponent every turn Ghost - 100
HM01
Cut No special properties, cuts small trees when used out of battle Normal 50 95
HM02
Fly 2nd turn attack, can fly to areas you have visited before when used out of battle Flying 70 95
HM03
Surf No special properties, can surf on water when used out of battle Water 95 100
HM04
Strength No special properties, allows you to push rocks when used out of battle Normal 80 100
HM05
Flash Reduces opponent's accuracy, can light up dark caves when used out of battle Normal - 70
HM06
Whirlpool Traps opponent for 3~5 turns, clears whirlpools when used out of battle Water 15 70
HM07
Waterfall No special properties, can swim up waterfalls when used out of battle Water 80 100
R/S TMs/HMs
TM name Description Type Power Accuracy
TM01
Focus Punch Attacks after 2 turns Fighting 150 100%
TM02
Dragon Claw No special properties Dragon 80 100%
TM03
Water Pulse 20% chance of confusion Water 60 100%
TM04
Calm Mind Raises Special Attack and Special defense Psychic - -
TM05
Roar Makes wild Pokemon flee/forces opponent to switch Pokemon Normal - -
TM06
Toxic Opponent becomes badly poisoned, poison damage increases each turn Poison - 85%
TM07
Hail Damages non-ice Pokemon for five turns Ice - -
TM08
Bulk Up Raises attack and defense Fighting - -
TM09
Bullet Seed Hits opponent 2-5 times Grass 10 100%
TM10
Hidden Power Power and type varies with the Pokemon that uses it Normal 70 100%
TM11
Sunny Day Raises the power of fire moves for 5 turns, lets you use Solarbeam without charging. Fire - -
TM12
Taunt Only lets opponent use attacking moves Dark - 100%
TM13
Ice Beam Has a 10% chance of freezing Ice 95 100%
TM14
Blizzard Has a 10% chance of freezing Ice 120 75%
TM15
Hyper Beam Recharge 1 turn after attacking Normal 150 95%
TM16
Light Screen Opponent's special attacks weakened for 5 turns Psychic - -
TM17
Protect Protects user from all damage but can't be used several times Normal - -
TM18
Rain Dance Boosts water attacks for 5 turns, gives Thunder 100% accuracy Water - -
TM19
Giga Drain Uses half the HP taken from opponent to heal user Grass 60 100%
TM20
Safeguard User's status is protected from stat changes Normal - -
TM21
Frustration The more unhappy the user, the stronger the attack Normal 1-120 100%
TM22
Solar Beam Charges for 1 turn before attacking, except when used with Sunny Day Grass 120 100%
TM23
Iron Tail 10% chance of lowering opponent's defense Steel 100 75%
TM24
Thunderbolt 10% chance of paralyzing opponent Electric 95 100%
TM25
Thunder 30% chance of paralyzing opponent Electric 120 70%
TM26
Earthquake No special properties Ground 100 100%
TM27
Return The more the user likes you, the stronger the attack Normal 1-120 100%
TM28
Dig Digs for 1 turn, then attacks Ground 60 100%
TM29
Psychic 10% chance of lowering opponent's special defense Psychic 90 100%
TM30
Shadow Ball 10% chance of lowering special defence Ghost 80 100%
TM31
Brick Breaker Not affected by Light Screen/other defensive attacks Fighting 75 100%
TM32
Double Team Increases evasion Normal - -
TM33
Reflect Attack moves from opponent are weakened for 5 turns Psychic - -
TM34
Shock Wave Never misses Electric 60 100%
TM35
Flamethrower 10% chance of burning opponent Fire 95 100%
TM36
Sludge Bomb 10% of poisoning opponent Poison 90 100%
TM37
Sandstorm Damages non-Ground, Rock, or Steel Pokemon for 5 turns Rock 120 -
TM38
Fire Blast 10% chance of burning opponent Fire - 85%
TM39
Rock Tomb Lowers enemy's speed Rock 50 85%
TM40
Aerial Ace Always hits Flying 60 -
TM41
Torment Prevents enemy from using a move consecutively Dark - 100%
TM42
Facade Does more damage if affected by status ailments Normal 70 100%
TM43
Secret Power 30% chance of afflicting status effect, effect changes according to location Normal 70 100%
TM44
Rest User is put to sleep for 2 turns, but completely refills HP Psychic - -
TM45
Attract Prevents Pokémon of opposite sex from attacking 50% of the time Normal - -
TM46
Thief Steals enemy item (if any) Dark 40 100%
TM47
Steel Wing 10% chance of increasing user's defense Steel 70 90%
TM48
Skill Swap Switches Characteristic with opponent Psychic - 100%
TM49
Snatch Counters opponent's attack Dark - 100%
TM50
Overheat Special Attack halved each time you use this move Fire 140 90%
HM01
Cut Can cut down bushes outside of battle. Normal 50 100%
HM02
Fly Flies into the air on first turn, attacks on second, can fly to different locations out of battle Flying 70 95%
HM03
Surf Can surf out of battle Water 95 100%
HM04
Strength Can move boulders out of battle Normal 80 100%
HM05
Flash Decreases accuracy, can light up dark caves out of battle Normal -- 70%
HM06
Rock Smash Can smash rocks out of battle Fighting 20 100%
HM07
Waterfall Can swim up waterfalls out of battle Water 80 100%
HM08
Dive Dives on first turn, then attacks--can dive underwater out of battle Water 60 100%